Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Tuesday, March 9, 2021

Gamification - Educational games for teachers

 


What is gamification?
  It is the use of the mechanics from games to create engaging learning experiences for your students.  Consider what motivation you have available from gamification:

·       Accumulation of points – daily, weekly, even monthly.  Points = success. Points can translated into prizes.

·       Levels of achievement – begin at level 1 and continue to the last level.  You know how children love to be able to finish a level when they are called to dinner!

·       Avatars raise interest – your students can create real or virtual avatars for your real or virtual games. 

·       Badges – your students can accumulate badges in a chart or notebook to show progress.

·       Fun – when students see that fun is around the corner in the form of a game, they are more likely to cooperate with your less-than-fun lessons or assessments.  Let’s face it – we can’t play games all day long!

Let’s look at each of those strategies individually.

Points – When you play a game, you don’t always need to assign points, but when you do, here are some ideas:

·       Offer “experience” points in addition to, or instead of, earned points.  For example, when your students play a game, there’s nothing wrong with giving experience points for joining in the game.  But you can also assign extra points for winning the game. That way, everybody gets some points.

·       I’m not a fan of competition.  I think it is self-defeating when someone in your class consistently comes in last. That’s why I offer the NO leaderboard theory.  You could, however, keep a cumulative total of everyone’s points.  When the entire class reaches 1,000 points, for example, they would earn a classroom reward. Everybody wins!

Levels – When you start your gamification, start on Level 1, just like on video games.  Start easy and get progressively more difficult as you progress through different levels of instruction.  Also, instead of levels, which children have come to regard as stressful to achieve, you might call your “levels” stages or steps. 

Avatars – A relatively new word to the educational scene is avatar, made popular by the movie of the same name.  When you use online games, encourage your students to create avatars that depict their personality.  Or, you might put the hand-drawn avatars on your bulletin board to showcase everyone who is playing the games (naturally, that will be everybody).  If you use push pins, you can move the players around occasionally to add interest.

Badges

– Just like scouts, badges show achievement.  However, unlike the national organization, your badges can be in a notebook – either digital or tactile – instead of on a visible sash.  It’s easy to create badges for your various “stages” of achievement.  For example, if you are teaching times tables, you might have badges for each of tables from 2 to 12.  When students demonstrate mastery, they would earn a 5 badge, or a 12 badge, etc.  To the right is an example that you can make.
I simply found it by doing a search within a word document! Other badges might have a picture of a log cabin when you finish the Colonial America unit, perhaps.

Fun – Fun comes in many forms, but the most rewarding is when there is no external reward at all!  Here are some ideas:

·       Let your students develop their own educational games that the whole class can play.  Here is a link to directions for making your own board game:  Build a Better Board Game. This is a great group activity.  When everyone is done, they will explain their game, and then play with the rest of the class. This helps develop their communication skills.

·       Ask students to experiment with ways to improve their points or stages.  This gives them valuable practice in the scientific method of investigation. And students feel a sense of control over their outcomes.

·       Have them establish goals for themselves – a valuable life skill!

·       Adapt current games to become educational vehicles.

o   Checkers – odd vs. even squares so young learners can see the difference.

o   Jeopardy – create your own game by following THIS LINK to a blank game, complete with the Jeopardy! tune.

o   Use Wheel of Fortune to review vocabulary sentences and phrases.  Here is one of many customizable FREE digital spinners that also includes name pickers: Spinners and Pickers.

o   Put your creative thinking cap on an adapt the games you already have in the classroom to become educational adjuncts to your curriculum.  Post your ideas at the end of this article for others to share.

 

Conclusion – Gamification can be used and adapted for all learning styles and abilities. It helps keep students motivated and increases their attention span.  With gamification, you highlight student progress instead of constantly red-marking their mistakes on a test.  Gamification in the education industry will grow from $450 million in 2018 to $1.8 billion in 2023.  Are you ready to help your students join the gamification education network?  Try making and posting some of your own games!  Here are some of mine:

Socially Distant Games for Grades 4-8 - Indoors, Outdoors, and Virtual

Get those kids moving - active lesson tips in "The Kinetic Classroom"

And some Bingo games I created using Bingo Baker:

Periodic Table Bingo

State Shapes, Flags, and Capitals Bingo

Women Inventors Bingo Game and Research Guidelines

 

 

 

Friday, September 4, 2015

FREE - English Language Arts - Creating a Board Game Evaluation

Are you looking for a fun new way to evaluate literature?  This might help.

 
 
 
This rubric was created to help students understand exactly what is expected of them for this evaluation. It is also an excellent tool to assess students' progress and final product.

This self assessment rubric is part of bundle as well.

Self-evaluation grids are a great way to guide students in their evaluations. Students will know exactly what is expected of them and will be made responsible for their own success. This package can also easily be changed to be used as peer-evaluations.

 

Monday, March 9, 2015

Teaching Math with Playing Cards

I have updated and expanded a great product.


This is a great unit for working on basic Math skills 
with a variety of primary aged children.  


to get your own copy.

Playing card games involve Math skills. This is obviously inherent 
in the fact that there are numbers printed on almost every basic 
playing card. In this book there are simple tips on how to get 
cheap or free decks of playing cards, and how to manage playing 
cards in the classroom. I have also included instructions on how 
to play card games that are easy for Primary aged children, 
and are good for building basic Math skills. 

This unit has two types of card activities. Partner games, and 
individual worksheet activities. The first part includes 
organizational tips and lists the rules for using cards. There is no 
need for pen and pencil in these activities. Building strong Math 
skills can involve drill and repetition, but you can also reinforce 
these ideas by playing card games.

The second type of card activities involve worksheets. They are 
meant to be completed by a single child with a deck of cards of 
their own. The instructions for these are written on each page. 
I have also included a cover page which can be used to cover a
booklet or folder of these worksheets.

If you want to try my freebie sampler



So if you are interested in more information, check out this blog post that I did for Rachel Lynette.



Thanks again for stopping by today.

Sunday, March 8, 2015

Just in time for St. Patrick's Day!

Find the Pot of Gold! St. Patrick's Day Long Division Game

This fun board game gets students practicing long division as they compete to reach the pot of gold. Perfect for groups of 2-4, this game has 32 division problems in color and black and white versions. Answer key included. Aligned to 6.NS.2, but great for 7th and 8th grade review, too.

Find it here:

Find The Pot of Gold! St. Patrick's Day Long Division Game-6.NS.2 

Find my store here:

Humble Pi 

Find me on Pinterest:

Humble Pi 

Friday, February 20, 2015

GCF and LCM Bingo

GCF and LCM Bingo- 6.NS.4

 This BINGO game is a fun way for students to practice finding the Greatest Common Factor and Least Common Multiple of pairs of numbers. Aligned to CCSS 6.NS.4, but great for 7th and 8th grade review, too. 

Find it here:

GCF and LCM Bingo- 6.NS.4 

Find my store here:

Humble Pi 

Find me on Pinterest:

Humble Pi 

Monday, February 16, 2015

Area of Composite Shapes Partner Game

Area of Composite Shapes Partner Game-6.G.1

 No prep! This is a fun Connect Four type game to give students practice solving area of composite shapes problems. Uses shapes with and without triangles. Aligned to 6.G.1, but great for 7th and 8th grade review, too. Answer key included.

Find it here:

Area of Composite Shapes Partner Game- 6.G.1

Find my store:

Humble Pi

Find me on Pinterest:

Humble Pi

Check out my other 6th grade geometry lessons and games:
Volume of Rectangular Prisms Partner Game-6.G.2
Finding Area: Right Triangles and Irregular Polygons-6.G.1
Volume of Rectangular Prisms- 6.G.2
Monster Polygons on the Coordinate Grid-6.G.3
Using Nets to Find Surface Area- 6.G.4

For assessment, review, and test prep:
Geometry Review Stations- 6.G.1, 6.G.2, 6.G.3, 6.G.4